§ 01What it is
vMaths teaches the full B1–B6 mathematics curriculum — Number, Algebra, Geometry & Measurement, and Data — through a fixed pedagogy: see it before you solve it. The lesson flow is always Story → Move → Master: meet the problem in a familiar scene, manipulate it with your hands, then check it with short practice. Every lesson card carries its NaCCA code (e.g. B4.1.1.1).
Open it from the Student Portal or at vmaths.simusim.com.
§ 02The home screen
Four buttons take you everywhere:
- Start visual lessons — the lesson map (next section).
- View progress — completion and mastery (§ 07).
- Practice packs — extra drilling by grade and strand (§ 06).
- Review mix — a shuffled refresher of things already learned.
§ 03The lesson map
The map (“B1 to B6 visual maths across every strand. Choose a grade, strand, and start anywhere.”) lists all 174 lessons in six grade sections, each split into the four strands. A lesson card shows:
- The curriculum code (e.g.
B4.1.1.1) — match it to the class scheme of work.
- The title and a one-line Ghanaian context (“The market seller has 14 mangoes…”).
- The time and visual model used (e.g. “8 min · Counting tray”).
There's no forced order — start anywhere, though the codes run in the curriculum's natural sequence.
§ 04The four stages of a lesson
- Story. The problem arrives as a scene — “Ama's mother sends her to the market. She needs 7 oranges. The seller shows piles of 3, 5 and 10…” — with an illustration and a numbered “How to solve this” worked example. A Hint button waits quietly. Press Continue to visual.
- Visual. The same idea as a touchable model — counting trays, ten-frames, fraction walls, bar graphs, place-value bundles, shape sorters (49 different visual models across the app). Drag, group, count, compare. Press Try practice.
- Practice. Short questions (“Question 2 of 5”) with tappable answer choices. Right answers move you on; a miss shows “Try again” with a hint — and a second miss opens the Rescue Lab (next section). The run ends with a short mastery check.
- Summary. “You scored 4 / 5” plus Mastered ✓ (if the mastery check passed) or “Keep practicing”, and a link straight into the next lesson.
§ 05The Rescue Lab
vMaths' answer to the moment a child would normally give up. After two misses on the same question, the Rescue Lab opens and rebuilds the idea along the classic concrete-to-abstract bridge — three tabs — Concrete, Visual, Symbol:
- Concrete — physical helpers: the counters and trays themselves.
- Visual — the same quantities as pictures.
- Symbol — finally, the digits and signs.
The child walks the tabs at their own pace, then returns to the question. No penalty, no timer — the goal is the bridge, not the score.
§ 06Practice packs & Review mix
- Practice packs — 36 packs in a grade × strand grid, each showing its item count and the curriculum indicators it covers (e.g. “12 items · B4.1.1.1, B4.1.2.1 +2 more”). Use them after lessons for fluency, or before a class test.
- Review mix — a shuffled session drawn from what the child has already met, the easy way to keep old skills warm.
§ 07Progress & mastery
The Progress page shows the overall percentage, “X of Y lessons complete”, the mastered count, and a link back to the most recent lesson. A lesson counts as mastered only when its mastery check is passed — completion and mastery are tracked separately, deliberately. Progress also rolls up to the Student Portal and Parent Portal like the other Simu apps.
§ 08Offline use
Tap the download for offline button on the home page while connected — it stores the home, the lesson map, and every lesson on the device, and confirms when the download is complete. Lessons then run fully offline; progress saves locally and syncs when the connection returns. See the general offline guide.